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Unreal Dialogue System

A data-first dialogue pipeline for Unreal Engine — author lines in tables, hot-reload them in the editor, and generate voice with AI audio built in.

Work in progress

Still being built — screenshots and copy here are provisional and will keep changing.

Build the dialogue system a writer would actually want to use in Unreal: lines live in data, not Blueprint graphs, and updating a conversation never means reopening a node editor.

Gallery
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What it does

Unreal Dialogue System treats conversations as data. Writers edit lines in spreadsheets or a lightweight editor, the game picks them up without a recompile, and every line can carry AI-generated voice without leaving the tool.

Why I built this

While working on Time Loop, I kept making the same edits across different lines and couldn't find a dialogue tool simple enough for what I needed — so I built one.

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